If you like the things I make and want to help, do it through social media by hitting the like, subscribe, share, or follow buttons. This will help you stay up to date with the latest releases, and you might even get some sneaky previews of upcoming systems.
You can also show your support on Patreon to gain early access to unreleased plugins, an example project showing how to set things up, and a commercial license for all free plugins!!
My name is David, I'm a self taught software engineer from Glasgow, Scotland.
I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!
The $D13x Engine was written for RPG Maker VX Ace in 2013-14 and was initially hosted on my old wordpress blog. The 'engine' features around 80 complete systems boasting features such as; achievements, pokemon stats, custom scene backgrounds, particles, enemy levels, final fantasy style status effects, mmo style regen over time, statistic distribution systems, particle weather effects, various game and battle huds, weather effects altering stats, skill trees, animated map names, and many more!
All of these scripts have been written for RPG Maker Vx Ace and are unlikely to function correctly in other environments! They are intended to be used in NON-COMMERCIAL projects. By using any of these scripts you hereby agree to the these terms and conditions, if any violation of the terms occurs “legal action” may be taken. Not understanding the aforementioned terms and conditions does NOT mean that they do not apply to you! Should you wish to discuss this in further detail you can contact me at dekitarpg@gmail.com
You can download the latest master demo below. The current version is 1.2 which was last updated 21/o4/2o14.
Download Master DemoIf you are interested in browsing the entire list of scripts individually, they can still be located on my old blog.
If you like the things I make and want to help, do it through social media by hitting the like, subscribe, share, or follow buttons. This will help you stay up to date with the latest releases, and you might even get some sneaky previews of upcoming systems.
You can also show your support on Patreon to gain early access to unreleased plugins, an example project showing how to set things up, and a commercial license for all free plugins!!
My name is David, I'm a self taught software engineer from Glasgow, Scotland.
I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!