If you like the things I make and want to help, do it through social media by hitting the like, subscribe, share, or follow buttons. This will help you stay up to date with the latest releases, and you might even get some sneaky previews of upcoming systems.
You can also show your support on Patreon to gain early access to unreleased plugins, an example project showing how to set things up, and a commercial license for all free plugins!!
My name is David, I'm a self taught software engineer from Glasgow, Scotland.
I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!
This plugin allows for all actor parameter limits to be broken, and also for each actor to have their own unique limitations. Some notetags are available to allow for each actors limits to easily be altered by you, the game developer.
If you like the things I make and want to help, do it through social media by hitting the like, subscribe, share, or follow buttons. This will help you stay up to date with the latest releases, and you might even get some sneaky previews of upcoming systems.
You can also show your support on Patreon to gain early access to unreleased plugins, an example project showing how to set things up, and a commercial license for all free plugins!!
My name is David, I'm a self taught software engineer from Glasgow, Scotland.
I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!