If you like the things I make and want to help, do it through social media by hitting the like, subscribe, share, or follow buttons. This will help you stay up to date with the latest releases, and you might even get some sneaky previews of upcoming systems.
You can also show your support on Patreon to gain early access to unreleased plugins, an example project showing how to set things up, and a commercial license for all free plugins!!
My name is David, I'm a self taught software engineer from Glasgow, Scotland.
I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!
This plugin creates 10 new stats total, these are as follows;
Attack Types: atl - General Attack Level cal - Certain Attack Level pal - Physical Attack Level mal - Magical Attack Level sal - Self Attack Level Defence Types: dfl - General Defence Level cdl - Certain Defence Level pdl - Physical Defence Level mdl - Magical Defence Level sdl - Self Defence Level
These stats are given to both actors and enemies and of course, they can be changed via applying notetags onto your actor, class, equip, state, and of course, the notetag can also be applied to enemies. You can also use any of these stats within skill formulas as highlighted below;
((a.atl + a.cal) * 10) / (b.dfl * 14) * 7
Please be aware, that these stats can VERY easily change the outcome of a battle if any one party is overpowered with attack of defence levels of any kind. So with this in mind, use these points sparingly. The default settings only provide gain formulas for the general attack and defence level types; however, the ability to formulate your own calculation for all attack and defence level types is available.
If you like the things I make and want to help, do it through social media by hitting the like, subscribe, share, or follow buttons. This will help you stay up to date with the latest releases, and you might even get some sneaky previews of upcoming systems.
You can also show your support on Patreon to gain early access to unreleased plugins, an example project showing how to set things up, and a commercial license for all free plugins!!
My name is David, I'm a self taught software engineer from Glasgow, Scotland.
I have always been technically creative and extremely interested in learning how things work. For a number of years I have created custom systems for the popular RPG Maker game engines. I have also created windows dll files, ruby extensions, custom game launchers, http & api frameworks for use by indie game devs, custom applications for windows and android, and a small number of arduino projects/libraries. Recently, I have decided to share more of the processes involved in the work I create. So, with that being said, I hope you enjoy what I do!